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Fix: case setBounds(null) (don't do "this._bounds = new createjs.Rectangle" after "this._bounds = null"). Maybe we need also always create new rectangle, not using old _bounds (or always return cloned rectangle from getBounds())? In my project I got several bugs related to next code: var boundsToUseLater = myObj.getBounds(); // save current bounds // some code (change myObj then call getBounds()) // use boundsToUseLater - properties x/y/widht/height not the same as they were the save moment
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Shouldn't the bounds be null if any of those properties (x, y, width or height) are null? |
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Fix: case setBounds(null) (don't do "this._bounds = new createjs.Rectangle" after "this._bounds = null").
Maybe we need also always create new rectangle, not using old _bounds (or always return cloned rectangle from getBounds())?
In my project I got several bugs related to next code:
var boundsToUseLater = myObj.getBounds(); // save current bounds
// some code (change myObj then call getBounds())
// use boundsToUseLater - properties x/y/widht/height not the same as they were the save moment