-
-
Notifications
You must be signed in to change notification settings - Fork 3.2k
fix(Scripts/IcecrownCitadel): Exclude totems and non-players from Val’kyr target search #24540
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
… to players only - Increase Raging Spirit summon interval from 4s to 6s for better encounter balance - Prevent AI from targeting non-player units such as pets and guardians - Exclude Shaman totems from Val'kyr target selection - Enforce player-only target filtering as a final safety check in spell scripts
- Remove redundant totem exclusion check - Use IsPlayer helper for cleaner player-only filtering
- Correctly filter out non-player targets by checking IsPlayer result
|
Well, it is just wrong.
|
|
On my private server, I tested this encounter with three different guilds, and they all reported the same problem with Valkyr dragging players. In some instances, the Valkyr chooses no player and flies to the platform's edge (some reports claim it targets Shaman totems). They also noticed that ghouls and shambling horrors begin attacking pets and totems and cannot be taunted. Several guilds asked for a fix because this was a regular occurrence in heroic mode. Because the first raging spirit descends and reappears later in phase 3, I have also extended the raging spirit summon timer during the second transition. That problem was fixed by raising the timer by two seconds. Since this patch has been requested numerous times, I wanted to give it back to the community. |
|
I believe the Lich King boss script isn't wrong. The error occurred in an update that was done some time ago. I applied a fix and it worked fine for me, but it needs further testing. #24109 |
I appreciate you telling me. This explains why totems and pets are attacked by ghouls and shambling horrors when they respawn. Does it, however, also resolve the Raging Spirits' descent into the ground during the second transition and subsequent rise in Phase 3? How about Valkyr grabbing totems? I no longer know exactly what the bug is. I've heard multiple types of explanations. I'm sure my solution isn't perfect, but you get the idea. As of right now, it has resolved the issue for both the players and me, so more research is worthwhile. I can put this on hold while I look into it more, but it obviously needed to be fixed. |
This PR addresses an issue in the Icecrown Citadel Lich King encounter where Val'kyr Shadowguards can select invalid targets such as Shaman totems or other non-player units during Phase 2.
Blizzlike behavior requires Val'kyr to only pick living player characters as grab targets. Currently, generic friendly-unit selection allows totems (Creature type CREATURE_TYPE_TOTEM) and other non-player units to be included in the target pool, resulting in failed grabs or unintended behavior.
Changes Proposed:
This PR proposes changes to:
Details:
CREATURE_TYPE_TOTEM) from Val'kyr candidate target list.TYPEID_PLAYERas a final target requirement.SOURCE:
ICC Phase 2 Val'kyr pickup behavior is documented through retail encounter videos and raid guides indicating player-only target selection.
Tests Performed:
This PR has been:
Testing notes:
How to Test the Changes:
This issue is a rare occurrence, but it has happened multiple times across several test servers, and players have filed complaints when Val'kyr attempted to grab totems or other non-player units instead of players. For that reason, reproducibility may vary, and extended encounter testing is recommended.