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This works but is draft for now because StoryQuests have to be maintained, as a quick grep shows: |
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Play this branch at https://play.threadbare.game/branches/endlessm/player-input/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
Keep slowing down the player while the grappling hook is being used. For this, add a new aiming_changed signal to the PlayerHook. Also use the running_changed signal of InputWalkBehavior instead of checking constantly for: - Emitting the dust particles. - Doubling the frame-by-frame animation speed or using a special run animation.
Adapt to the speeds change. Also these instances have editable children to hide and disable the dust particles, but the node in that position is now the InputWalkBehavior, so switch it back to enabled and disable the dusts (2nd node) instead. Also remove mode=1 from players, because now that means "system controlled".
Adapt to the speeds change.
Because now that means "system controlled".
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This also fixes scenes which had Player mode still set to 1, which now means "system controlled". Ouch. It could be a separate PR but I did it here directly. |
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Keep slowing down the player while the grappling hook is being used. For this, add a new aiming_changed signal to the PlayerHook.
Also use the running_changed signal of InputWalkBehavior instead of checking constantly for:
Adapt the scenes and scripts in StoryQuests that had the player speeds set.
Resolve #1151